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# Load the rewarded video ad load_rewarded_video() # Load the interstitial ad load_interstitial() # Load the banner (and show inmediatly) load_banner() If the rating of your app in Play Console and your config of max_ad_content_rate in AdMob are not matched, your app can be banned by Google # type String, default G max_ad_content_rate Methods # type bool, default true is_personalized # Its value must be "G", "PG", "T" or "MA". In the European Economic Area, GDPR requires ad personalization to be opt-in. If true, max_ad_content_rate will be ignored (your max_ad_content_rate would can not be other than "G") # type bool, default false child_directed # If ads should be personalized. Make sure to only set it to true with your published apk, otherwise you can be banned by Google # type bool, default false is_real # If true, displays banner on the top of the screen, if false displays on the bottom # type bool, default true banner_on_top # The banner size constants # Valid values are: "ADAPTIVE_BANNER", "SMART_BANNER", "BANNER", "LARGE_BANNER", "MEDIUM_RECTANGLE", "FULL_BANNER", "LEADERBOARD" banner_size # Your app banner ad ID # type String, optional banner_id # Your app interstitial ad ID # type String, optional interstitial_id # Your app rewarded video ad ID # type String, optional rewarded_id # Your app rewarded interstitial ad ID # type String, optional rewarded_interstitial_id # If true, set the ads to children directed. # If true use your real ad, if false use test ads. For the demo project, for example, you should use: edit the file res://android/build/AndroidManifest.xml to add your App ID as described here.Plugins: check the Godot Ad Mob (this plugin).Custom Template: check the Use Custom Build.Permissions: check the permissions for Access Network State and Internet.
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#Gobot android android
This is an Android AdMob plugin for Godot Engine ( ) 3.2.2 or higher.